Can be created by your party’s cleric or paladin.Can work as a ranged or close-range weapon.Good for subtly weeding out demons, devils, and undead.If you are in a low-level party, that damage isn’t too shabby. Throw a vial at the creature, and upon impact, they take 2d6 radiant damage. Holy Water can also be used against such creatures in combat. If you don’t have a Paladin in your party to use Divine Sense, and you need a more subtle way to determine if you are facing an undead or demonic threat, simply sprinkle a drop of Holy Water on your hand before you go to shake your host’s hand. Trying to figure out whether or not you have a vampire in your midst? Unsure whether or not you are dealing with a normal merchant or a succubus? Holy Water is your best friend in these situations. A set of ball bearings costs a mere 1gp and can be purchased in any merchant store.Ī flask of Holy Water glows after creation.Technically reusable, but it might prove time-consuming to pick up all 1000 bearings.
Once a creature enters the space at full speed, they must succeed on a DC 10 Dexterity save or fall prone.
You simply open the pouch, toss them out onto the floor, and done! Any unsuspecting creature that happens upon them will likely take a tumble.These give you the benefit of surprising your opponent, and while the DC10 Dexterity saving throw isn’t the best, it is still sure to take down most weaker creatures, allowing you to pick them off before moving on to the real threat. While the previous item helped prevent you from falling into perilous depths, ball bearings are intended to do the exact opposite-for your enemies. The climber’s kit can be obtained at any merchant store and costs 25gp.Ī set of ball bearings prepared and ready to go.In order to continue forward beyond that distance, you will need to climb and re-anchor. Once anchored to a surface, you cannot fall more than 25 feet away from that spot. Allows the party to take alternative paths.Protects against potentially deadly fall damage.Will likely be used dozens, if not hundreds of times, in a campaign.
The Carrion Crawler on the wall though? Yeah, you still have to worry about that. It is impossible for you to fall further than a short distance while using the kit, so you don’t have to worry about plunging into eternal darkness. This pouch contains everything you need to anchor yourself, including pitons, special boot tips, climbing gloves, and most importantly of all, a harness. When your party inevitably has to cross a bottomless pit or climb the side of a mountain, you’ll want to have a climber’s kit on hand. In this list, we will be taking a look at the top 10 essential items!Ī highly functional climber's kit As a result, it can be quite the task to figure out what you should and shouldn’t take with you on a quest. The Player’s Handbook contains dozens of different items for adventuring items. What are the best adventuring gear in Dungeons and Dragons?